

War of Legends online is a Chinese Browser strategy game or Real time strategy game set in multiplayer model. The Chinese name of “War of Legends” is 封神无敌 (World of Feng Sheng) published in China on October 18, 2009, and the Vietnam’s beta version was released by Sgame.vn. Yesterday, we covered the English Version of “war of Legends” published bu Jagex, UK-based Browser Game Vanguard and Tycoon, and even the number of Runescape’s online players has been logged down in the Guinness Book of world records. Overnight, Jagex become a third-party publisher of online browser mmorpg or MMORTS.


War of Legends is an adaptation from a Chinese famous novel Apotheosis of Heroes, or Canonization of Gods (Translated version)


War of Legends Background:
According to legend, The vast ancient China will be faced with a catastrophe upon each millennium. The storyline of War of Legends takes place in BC, between mid-1100, to coincide with the dawn of the millennium catastrophe. In the Central Plains of China, the war between the Shang Dynasty and Zhou Dynasty was fiercely engaged for a prolonged time. This is war between the immortals and Taoists, the Monarch and officials of master and servant, the three religions (Confucianism, Buddhism and Taoism) and the nine schools (Confucianism, Taoist, Astrologist, Legalist, Nominalist, Mohist, Diplomatist, Miscellanist and Agriculturist) and even the ordinary people have been engaged in the surging tide of history.

—————-The Real Developer—————
Founded in 2005, UltiZen is one of China’s largest all-platform game art outsourcing partner and PC game developer.
Exactly, UltiZen is behind War of Legends and Jagex is only a third party that got a licensed franchise to publish in North America and European Countries.
However, with reference to the game background story, War of Legends is a brand-new browser game, and totally new to No-Chinese players. The problem is War of Legends in China has tons of copycats there. Over the past two years, we have seen Evony, TransForce, Empire Craft, Kingory, Three Kingdoms Online, Warrior Legends, Lords Online and much more—published in North America and Europe.
They are using micro-transaction to roll money from innocent players, even the game is set in the browser, is it safe for your personal data?
Well, let’s continue to talk about the similarity :
1, City-building model: Construct command post, tech search. Oh, wait, I cannot imagine, in Ancient China, there is a university. How weird! It never makes sense.
2, producing resources: Food, Timber, Stone, and Copper, full of platitudes
3, Forming an Alliance, which is really a ridiculous translation. In China, during Shang and zhou Dynasty period, I have never heard of the term “Alliance”
4,Recruiting a legendary hero. (Later you will find your hero will be stuck on the campaign, No one can fix the bug )
5, Daily Task.
6, Virtual Items. (That is the game’s “essence”), we call this Money-rolling Machine.
7, Go to war.
8, even the characters they are using in game plagiarized Three Kingdoms Period hero portrait. Really does not match with the history.
What is “TWar of Legends” about? I still don’t know. If it means to be a copycat of a traditional Chinese browser MMORTS, then why did they introduce University in BC time, ridiculous, funny, weird. If it is a new browser MMORPG, then why did they copy all of these, No innovative, no original! Sheerly backward!
The whole game feels like a taut game of cat-and-mouse between players.
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After the recent round of bannings and server merges a lot of Evony players are moving to War of Legends. Often whole alliances moving together.