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Xtratic War
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xtraticwar

It’s 2012, a world filled with terror, devastated by years of war. Three cut throat factions have emerged, who’s side will you choose?

Xtratic War is what we like to call a MMORTS, a Massively Multiplayer Online Real Time Strategy. In Xtratic War you are a member of one of three factions, each faction has a different type of bonus designed to tailor to the specific play style of each individual. The main objective in Xtratic War is to build the largest army and essentially accumulate the most net worth.

Do you have what it takes to dominate the world of Xtratic War? If you think you do, good luck, and beware. Once your inside, you can taste the fear.

Rounds

Rounds are currently 10 days in length, at the end of a round every player belongings are reseted and medals are awarded to the players with the most net worth, population, wins, money and also to the best platoon. Real cash Prizes are also given to the players with the most net worth at the end of the round.

The Armory

The armory is the place to go when you need to purchase equipment. In Xtratic War, each item purchased through the armory requires one troop or unit to use it. Without troops the items are useless. Each piece of equipment can only be carried by a given type of troop.

Attacking

One of the best ways to gain a little extra cash, damage an enemy and gain experience is to attack other players. When attacking other players your offensive score takes on the defending players defense score (according to specializations and special bonuses). If your offensive score is higher than the defending players defensive score, you will win the attack. Each player can only be attacked 50 times (normal attacks) by another player in any 12 hour period.

Experience: For each attack won, you gain roughly 5,000 experience, your experience is used to increase your army level. Each army level requires a certain amount of experience to advance to the next level.

Damaging Items: When attacking another player, you slowly damage their items, thus lowering their net worth and pushing them further down in the rankings. The larger the battle the more items will be destroyed.

Retaliation: A feature implemented to help you get back at the players who have attacked you and won in the last 12 hours. When you are attacked by another player and they defeat you, you will be able to attack them back with a special type of attack called retaliation three times for every time they defeated you in the last 12 hours. Each retaliation attack you perform will also not spark retaliation against you, and when retaliating, an additional 30% will be added to your offensive score.

Banking

Deposit limit: Your deposit limit is upgradeable through the upgrades page, it starts out at $0 but it can be significantly upgraded.

Transaction Limit: Your transaction limit depends on which type of account you currently have. VIP subscribers can have as much as 4x the transaction limits in one day as a non-subscribing member. Your transaction limits also expire on a rolling timer. As each of your previous transactions reaches the 24 hour old mark, you’ll be able to do another transaction.

Interest: Every tick (10 minutes) you gain interest on your money, the current calculation is (rate * balance / 144). Your interest rate is determined by your account type. Subscribers have a higher interest rate than non-subscribing players.

The Battlefield

The battlefield is by far the most risky, yet profitable, place in Xtratic War. In the battlefield players fight to control very rewarding continents, putting at risk the life of their recruits.

When you occupy a battlefield you can exploit for money or recruit the local people to join your army. The amount of money gained and units recruited is based heavily on how many units you move into the continent and how long you are willing to stay in the same continent. If attacked by a player with more units than you, you will stand little to no chance unless you pull out as quickly as possible or send more units in.

Due to the risks involved with the battlefield we recommend that no one under level 4 attempt to enter the battlefield unless they a) know what they are doing or b) have a large number of recruits and are prepared to lose them all.

Exploiting

Here you can exploit the local resources to gain either money or experience. You can exploit for experience after having reached army level four. The amount of experience or money gained is based solely on what type of exploiting you are doing. As your level increases you will be able to exploit different types of areas for more experience or more funds. Unfortunately the soldiers of your army don’t always agree with what you are doing so you may find a large number of them leaving you after you have exploited.

Mercenaries

The mercenaries page is used to sell off your extra troops and put them on the free market, or purchase some extra units for yourself. The number of mercenaries available is limited to the number of units people sell. If no one has sold any of their units, there will be none to purchase.

Missions

Missions are a good way to make a little extra cash and experience. There are 9 faction-specific missions you can take on. The amount of experience and cash you gain for successfully completing a mission depends largely on your army level. The higher your army level, the more you will earn.

Recruiting

Recruiting new soldiers is a must for any army, without new recruits your ranks will begin to diminish and you will be less and less competitive. Here you can spend your turns to get new recruits. The amount of new recruits you gain depends heavily on your army level: the higher your army level, the more recruits you will receive per turn.

Training

You are able to train your recruits into something more useful. There are multiple types of units (Pilots, Soldiers, Vehicle operators, Support operators, Captains, Workers) you can train your recruits into and all of them have a different purpose, requirement, and function.

Bonuses

Here is a little overview over the different kind of bonuses and factors that can alter your offensive / defensive score when fighting :

Fixed bonuses: Fixed bonuses are the “raw power” bonuses.

Unit bonuses: Unit bonuses represent the bonuses given to “stacks” of the same equipment.

Global bonuses: Global bonuses represent the bonuses given to your entire army.

Specialization bonuses: Each piece of equipment has specializations : A given piece of equipment will perform better against one or two army corps.

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