

Crown of Byzantus is a Massively Multiplayer Browser Game of gallant knights and a struggle for the crown of an Empire. Players must raise armies, hoard treasure and relics and build up their reputation through adventures and perilous quests.
Adventure in the land of Byzantium, the crossroads between Europe and the Orient.
Explore ancient battlefields and ruined temples for lost relics and forgotten treasures.
Battle murderous brigands, terrifying monsters and the armies of enemy knights.
Conquer tall castles and proud cities so that you may one day claim the Crown of Byzantus.
The medieval genre in browser games is choked with village building, farming simulations and gladiatorial combat. Crown of Byzantus steers clear from that crowd and instead makes the player a hero, a knight and a warlord in search of gold and glory… at least for a few minutes a day.
Crown of Byzantus is based on historical events in the 14th century but with supernatural elements based on the region and writings of medieval scholars. The player starts by building his army, unlocking new units and features as he rises through the titles of nobility. Eventually he will become embroiled in an epic war of conquest that determines the Emperor, the leading player on the server.
Crown of Byzantus is the first large-scale Finnish production for the booming markets of browser-based MMOGs with persistent game worlds. Crown of Byzantus was the other Finnish game project along with Recoil Games’s Earth No More to receive 500 000 DKK funding from Nordic Games Program in spring 2009. Due to the emerging nature of the markets the overall game quality is still low and thus Crown of Byzantus can easily challenge the market leaders in quality.
For an international roll-out Casual Continent has a partner network of media companies.
The game is developed and operated by Casual Continent Ltd, a game development company founded in 2007 that is located in Helsinki, Finland.
The game has been designed by Ville Vuorela. Ville Vuorela is a veteran gamer and game designer with a background in mobile games, videogame script writing, pen-and-paper role-playing games and games media in general. He has 20+ digital titles for different platforms, five role-playing game books, one novel and two books on game development under his belt.
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