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Astro Empires
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  • Genre:  Strategy
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astro empires

Astro Empires is an MMOG (Massive Multiplayer Online Game), which you can play in your internet web browser. You build bases, space fleets, research new technologies, form alliances, fight epic Battles, and much more! You start at your home planet, from there you can build your own Empire. The universe is yours. You write the history. All that is required to play Astro Empires is a web browser and an internet connection.

Astro Empires is played in a persistent universe. This means that Astro Empires is open around the clock, 7 days a week. Whether you are online or not, time never stops. When you’re offline, your bases and fleets stay in the world and continue to perform the orders you’ve allocated to them.

Coordinates

Astro Empires uses a specialized coordinate system to denote locations, as detailed below :

- First, the galaxy coordinate is designated by the initial of whatever server is being viewed followed by a number representing the specific galaxy on that server.
- Next, the region coordinate is designated by what row and column of the galaxy it is in.
- Third, the system coordinate is designated by what row and column of the region it is in, in the same manner as the region coordinate.
- Fourth, the astro coordinate is designated by the star orbit number and the planetary orbit number.

Credits

Credits are the monetary unit used in Astro Empires, and are the basis of the game’s economy. Credits are used to build structures and defenses on bases, to set up trade routes, to produce fleet (ships), and to invest in researching new technologies. Credits are received every hour on the hour, based on the total economy of a player’s empire.

Technologies

Researching new technologies primarily increase the capacities of a player’s ships and bases. They also unlock new structures and starships that can be built, and grant access to more advanced technologies to further develop your empire. You can only research technologies at bases with research labs on them. Nearly all technologies require multiple research labs.

Bases

Bases are representative of territory in Astro Empires. First and foremost, having a base on an astro means that a player owns that astro, and can use it to build various structures, most of which boost the base’s ability to construct new buildings, produce new ships, and research new technologies, and many of which improve its economy, thus boosting the player’s credit income. Also, a player can build defensive structures to protect the base, shipyards to produce new starships, and (as mentioned above) research labs to research new technologies or improve existing ones.

Trade

Once a base has at least one spaceport built, it can start a trade route with another base. The initial cost of the trade route is determined by the distance between the two bases; for example, a trade route from a base located in A00:49:10 to a base located in A00:59:10 will cost 10 credits, since they are 10 lightyears apart. If a trade route is set between 2 different players, both players pay half the trade route cost.

Fleets

The main way which players can attack other players is through using fleets, and can also be used to defend against another player’s attack. You build ships at shipyards, a fleet being a group of ships. A fleet can be used to protect a base, or attack another player’s fleets or bases.

Combat

Combat basics:

Attack = The amount of damage a unit deals.
Armor = The amount of damage a unit can receive before being killed.
Shielding = The shielding of a unit prevents damage equal to itself from each shot of enemy fire.
(Note: 1% of the attack always cross the shields, except Ion Bombers and Ion Frigates of which 50% damage crosses any shielding)

Guild

A guild is a group of players that work together under the same banner. It is run by the player who is designated as the guildmaster, and other players can play important roles in the guild (diplomacy, for example). Guilds can be democratic, anarchistic, totalitarian, and/or some many other types of government. Players can join for various reasons, most often due to friends wanting to work together and players wanting to find protection.

Commanders

Commanders can be recruited and trained to give specific bonuses. You can do so by using either experience points or credits.

A base can only have one base commander assigned there, giving a bonus that is based on the commander’s skill and level. When a base is pillaged or successfully attacked, there is a 10% possibility of any commanders located there being killed

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Rating: 5.3/10 (8 votes cast)
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Astro Empires, 5.3 out of 10 based on 8 ratings
Comments
  1. Purge
    February 28th, 2010 at 21:29 | #1

    The AE Admins like to hand of fines and bans at random. I don’t recommend anyone play this game.

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  2. thrust26
    March 2nd, 2010 at 18:44 | #2

    Rules are reinterpreted by the admins deliberately. Players are banned and fined after rule reinterpretation without warning.

    Beware of this game!!!

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  3. Lanfear
    March 31st, 2010 at 17:29 | #3

    See above comments. If you don’t mind tossing money away after hours of investment, don’t care that the admins are inconsistent in enforcing the rules and arbitrary in their interpretations, and don’t have a problem with the stagnancy that tends to develop on account, by all means … go play.

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  4. Tosser
    April 1st, 2010 at 01:43 | #4

    AE has horrible and rude customer service. If you want to pay for a game where customer support talks down to you and takes an attitude of giving a rat’s ass if you continue to play or not, then this is the game for you!

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  5. anon
    April 5th, 2010 at 20:34 | #5

    several things you need to know about Astroempires: admins are inconsistent with ToS rules, often changing it without notice, and issuing fines/IP-bans based on new rules. game developers are slow to update game or release new features that most (75%) agree are needed. AE admins are strict and known to ban IPs even after you have been a paying customer for years. AE will not refund remaining subscription costs. 20 euros a year. customer service is short and unhelpful. game play is long hrs of waiting, ie building ships that take +250hrs each.

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  6. anon
    May 23rd, 2010 at 11:16 | #6

    great game

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  7. SetMove
    June 26th, 2010 at 13:24 | #7

    Hmm this game must happen been close. I click the play now link and it says Cannot find Server.

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  8. Wonderful
    July 13th, 2010 at 04:27 | #8

    as others have said, the developers slap fines and ban you, by reinterpreting their own rules to get there way

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  9. Ryan
    August 15th, 2010 at 02:50 | #9

    I know people that have played for a long time and they love the game, i have been playing for 2 months now and i love the game too

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  10. Randle
    August 23rd, 2010 at 13:31 | #10

    Game mechanics, pretty good, room for improvement, but a very playable game. Players themselves, great crowd, I’ve had a lot of fun on this game since I started nearly 2 years ago.

    The developers/admins however, are the main drawback. Fine/ban people and will not explain why. Very little chance of even explaining why you’ve been punished, let alone give you the opportunity to put your side across. Cannot take criticism at all, and are completely closed-minded. If it wasn’t for the Customer Support, or lack thereof, this game would be a very good experience.

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  11. Barry Sotoro AKA Barrack Obama
    August 28th, 2010 at 03:19 | #11

    All of you should send complaints to the game developers about the problems u have had, I am thinking of trying game, but i dont like the sounds of that, WTF makes me think this game is run y govment employee lol. But seriously COmPLAIN !! Theres no excuse to take action against players without explanation. That is just unecuseable, and does no good to discipline someone if they dont know what there being disciplined for, how can they change nthere behavior without knowing what behavior brought on the action, I mean come on WTF?

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