
GangsterMind is the Biggest and Best Online Cricket Management Simulation Game. Humourous
cricket manager game where you choose tactics, formations, aggression levels, transfer in
new players and win great prizes. The grass is cut, the weather’s looking good and the
sandwiches are made, all your local cricket team needs now is a Manager! That’s you…if
you’re brave enough that is…
Cricket Manager is a 50 overs a side cricket competition. You are the manager and you select
the side and decide the tactics. Cricket Manager is based, not on One Day Internationals,
but on traditional, Park, Club, Back Yard Cricket that is played all over the world. You
will see tight run chases, big scores, very low scores, everything you see in cricket at its
best, as a people’s game! Cricket is not just a game, it’s far more important than that.
It’s a way of life!!
Gameplay
Transfers
You can transfer players into your squad by following the process outlined below; Transfers
are made by swapping one of your existing players with one of the players on the transfer
market. Your squad will always remain at 20 players. Before you bid for a player you must
first put one of your existing players on the transfer market. Tick the TL column on the
Manage Team page against the player you want to sell. When you have done this you are now
ready to buy a new player.
Tables
On the tables page you see the current league table. You can click on any team name to see
details of that particular club. 4 points are awarded for each win and 2 points for a no
result, draw or tied game. If the points totals are level positions are decided on Net Run
Rate (see below for explanation) You will see a computer icon or human icon in between the
Position column and the team name. The computer icon means that the team is currently
without a manager and is available to take over. If you are inviting friends to play and
want to play in the same division as them this can be a good way of doing it.
Net Run Rate
The Net Run Rate is your sides total score x 100 divided by balls received minus your
opponents total score x 100 divided by balls received. In the event of a side being bowled
out the NRR is calculated on the full overs quota for that innings.
Gossip
You can keep track of how your friends are doing in the game by setting them up as buddies.
You can search for friends on this page and then select them as your game “buddies”. You can
send personal, private messages to other managers, via messages. Please note that anybody
found mis-using this feature may be liable to expulsion from the game at CAT Games
discretion. You can see who is online playing the game at any time by selecting who’s online
from the top left hand menu. Tell a friend, and get the full benefit from introducing
players to the game. We call these friends “fans”.
Fixtures
On the fixtures page you will see details on all the latest results in your division, or cup
round. By selecting the report button you can see the scorecard for each game. At the bottom
of the page you can click View My Schedule from the drop down menu to see a list of all your
fixtures and results for the whole season. Each league season lasts for 30 league games. In
between league fixtures there will be Cup competitions. So if you are not competing in a cup
you may have the occasional “free” day. You can still play friendly matches on these spare
days.
The calendar used on Cricket Manager is Game Day 1, Game Day 2 etc. The Game Day number
refers to number of league fixtures played. On Cup days you will see the text “Tournament
Game Day” League and Cup Games will be played once a day. (It is normally at midnight GMT.)
Friendly matches will be played in between these games at 12:00 GMT.
Credits
Credits are the official currency in the world of cricket manager. You use credits to buy
players, arrange friendlies, hold net practices and even employ a stand in manager when you
cant log on. You collect your credits and buy new credits on the credits page. Follow the
links for your preferred payment method of credit card, Phone or SMS.
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