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  • Game Title:  NationStates 2
  • Publisher:  
  • Genre:  Simulation
  • Status:  Open Beta

Nation States2

NationStates2. It’s like real life, only you’re the leader of a glorious, shining nation of people who share your political ideals. And the world is full of other nations who are glorious and shining just like you, or else morally bankrupt tyrants who are nothing like you and must be stopped before their evil ideologies pollute the world.

You create a nation, customize it, and steer it through the treacherous waters of internal politics and international diplomacy.

Domestically, you guide your nation’s evolution by addressing two daily Issues. These generally involve some manufactured crisis or other that demands you pick a side: banning gay marriage versus allowing it, for example, or feeding the homeless versus locking them up.

As you address Issues, your nation changes to reflect your ideology, so that over time it may become a beacon of freedom and democracy, an authoritarian police state, a community-minded nation of liberal-leaning scholars, or something else entirely.

On the international stage, your nation’s place is defined by its diplomacy–which means, essentially, how you conduct yourself with other nations. You may choose to shun contact or seek it out; refuse invitations to join Alliances or recruit for your own; move aggressively to establishing Trade pacts or simply ride on market prices. Whatever you choose, though, you will probably find yourself drawn inevitably to like-minded nations.

Worlds
Worlds are basically distinct instances of NationStates2 all running completely separate from each other. You can only trade, war, and basically interact in any way with other nations in your world. Different worlds have different nation capacities to suit different play styles. You might want to be a big fish in a little pond or you might want to be part of a giant intricate community – it’s up to you. Right now the only settings that vary from world to world are their sizes and whether the players can wage war.

Government Type
Just like in NS1, the government type of a nation is based on three freedom categories: economic, political, and personal. Depending on your answers to issues and the setup questions, your nation could have high, medium, or low ratings for each of these categories, and there’s a government type for each combination. Each of the categories has several variables that can be adjusted slowly or very rapidly depending on your decisions. Even by choosing the most drastic reversals of policies your nation will probably drift relatively slowly through the categories; just as in real life, nations don’t go from free capitalist to iron-fisted socialists overnight.

Industries
Industries are a very important part of NS2. They fulfill the needs of your citizens and influence factors like your nation’s population and your citizens’ apathy. Your nation should have initially started with three industries, one determined by your land type and two more or less at random. Each of these industries will grow and shrink depending on how profitable they are for your nation. These three starting industries have a high maximum capacity, and can grow quite steadily for many days of play. Other industries can be started by answering issues, but these industries will have a much smaller maximum capacity. If you want to raise the maximum capacity on these new industries, you’re going to have to keep answering issues that boost that particular industry.

Trade
Although some industries can satisfy multiple kinds of needs, chances are you’ll need outside help to fully satisfy your people. That’s where trade comes in. Trade lets you buy and sell your goods to other nations in your world. You can decide who you trade with by viewing a nation and setting your trade status on the right-hand bar.

New Features
NationStates 2 is still in beta now. Below is the following features:

* 1) War – directly battle other player nations
* 2) Occupation – occupy nations that you have conquered, and mould their citizens for awhile
* 3) Enhanced espionage – spy on your friends and enemies and make sure their not cooking up any nastiness for you.
* 4) Better issues – we’re working on expanding the issues mechanism to allow for issues that are more relevant to your immediate problems. These issues could do things like check if your people are starving, address the trade deficits with your partners, or even ask you to deal with the arms build-up of neighboring nations.
* 5) Finer-grained industry control – Decide directly if you need to pump money into an industry, or abandon industries that are a drain on the economy – all without having to wait for the relevant issues to come up.
* 6) Industry efficiency – Currently all your industries are operating at 100% efficiency. Don’t get used to it, they won’t be for long. MWA HA HA!

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