I- Choosing a Race
First you need to pick a race from my experience any race with +25%
from Guard Station is useful if you plan to be active and attack a lot.
So basically you have
1- Trolls
* +10% bonus to Iron ore extraction
* 10% cheaper Cavalry (includes Cavalry Archers)
* Can steal 25% of resources in Guard Stations
* Gifted Trader – Traders can carry 10% more resources. That is, 1100 units may be carried, as opposed to 1000 for other races.
* Expert Bargainer – Able to negotiate better deals on goods. This gives a 0.03 market coefficient, as opposed to 0.02 for other races – i.e., with a maximum level Marketplace (level 25), 100 units can be traded for 75, as opposed to 100 units for 50.
* Skilled Merchant – Can offer more deals on the market. Usually, the market gives a bonus offer at every 5th level – giving a maximum of 8 offers at level 25, as all races start with 3 offers at level 1. However, with this skill, the market give a bonus every 4th level instead – giving a maximum of 10 offers.
2- Orcs
* +10% bonus to Lumber felling
* 10% cheaper Cavalry (includes Cavalry Archers)
* Can steal 25% of resources in Guard Stations
* Gifted Trader – Traders can carry 10% more resources. That is, 1100 units may be carried, as opposed to 1000 for other races.
* Expert Bargainer – Able to negotiate better deals on goods. This gives a 0.03 market coefficient, as opposed to 0.02 for other races – i.e., with a maximum level Marketplace (level 25), 100 units can be traded for 75, as opposed to 100 units for 50.
* Skilled Merchant – Can offer more deals on the market. Usually, the market gives a bonus offer at every 5th level – giving a maximum of 8 offers at level 25, as all races start with 3 offers at level 1. However, with this skill, the market give a bonus every 4th level instead – giving a maximum of 10 offers.
Other races that can be good in scavenging will be
3- Humans
Racial Bonuses
* +10% bonus to Gold mining
* 10% cheaper Archers
* Qualified Physician – Ability to heal wounded soldiers when there are only 150 units on the field. Minimum is 200 for other nations.
4- Avians
Racial Bonuses
* +10% bonus to Lumber felling
* 10% cheaper Archers
* Qualified Physician – Ability to heal wounded soldiers when there are only 150 units on the field. Minimum is 200 for other nations.
Other races are crap
II- Game Start:
You begin the game with a guide made by game owners that encourages you to build 3 buildings in same time, but don’t do that because the 3rd building will make you pay +20% more than the original cost. So, be patient and wait till the 2nd slot to be empty and build again. (Note: The second building in your queue don’t start to build until the first one is complete)
After you are done with the basic buildings (Farms, Gold mine, Iron mine & Lumbermill), make a store house, build homes, and complete the quests. When you reach the “Confirm your email” quest, you will earn 100 free short bowman. Don’t do that yet! Wait till you build more homes or until you will be able to start attacking other players otherwise it will only take population space and you may lose it faster then you think.
Your aim should be building a wall, not finishing quests. So, to build wall you need to build barracks and that requires a level 3 market place and a level 2 training ground.
After you build the Barracks, Wall Level 1 will be enough security for a day but getting it to level 6 will make you safe from any attacks for the first 3 days. After that you need to try to build Stables so you can get Quickwalkers. These units are used for spying and will ensure you find suitable targets.
Train 10 from each infantry type and then you focus on training Longbowmen so that you can break walls. This way you use infantry as a shield so you keep your archers safe.
When you are able to start a stable, build it to level 3 so you can have Light Cavalry. They are fast and carry a lot of goods which will give you the ability to attack faster and even attack more than 1 army if you can find suitable targets. After that continue doing the quests till you finish them.
Always check your peasants/population limit so you see if you need to increase homes or not. This is especially important when you get gifts like 100 soldiers. Make sure that you have space for them. You also need to be aware of is that army and buildings consumes some of your population (even a wall will take a percentage of population). Cavalry units take more than 1 population (ie, QW’s = 2 population, LC = 4 population). Also check to make sure that your training grounds are operating at full efficiency when you are trying to upgrade units. Otherwise, only keep a max of 100 workers there when you aren’t as they are just wasted.
After you have stables and you have finished the quests, you should try to make hospitals. This will allow you to increase your army size by healing people that were wounded in battle. To do this, scavenge fields that have 200 or more units. The hospital will also give you the ability to heal units during battle.
After that comes the hard part, that is to make an Order so that you can have more than 1 kingdom (of course you can occupy only inactive kingdoms).
Note: you always need to check the number of workers working in your mines and make sure they are always to the max level. This should be automatic, but if you built more than your population could support, then it will need adjusting. If it looks like you will exceed the maximum, build another level of homes.
Important Milestones to aim for:
Barracks Level 1 (To build a wall for protection)
Walls Level 6 ( for protection the first few days. After that increase the size of the wall though at high levels it just prevents your enemy getting the first hit on your units)
Stable Level 1 (For quickwalkers)
Stable Level 3 (For Light Cavalry)
Guilds Level 3 (For Crossbowmen & Arcanist)
Hospital Level 1 (For healing)
Stable Level 11 (For Heavy Cavalry)
Hospital Level 10 (For maximum healing)
Guilds Level 10 (For Cavalry Archer)
Store 21 (For Order)
Market Level 10 (For hiding resources when being attacked)
III- Clans
Once the game develops, you will be able to work together as part of a clan to help each other in attacks and to defend together. You should be part of a clan so that you can get quick resource support or some army support in case you get targeted by more than 1 enemy.
IV- Attacking
1- This is the part that make the game fun. Attacking shouldn’t be done at random or based on luck. 1 bad attack can ruin your army completely if you don’t use your brains first. To attack you need to set a formation and there are 2 formations which you will use through the entire age. One is to be used against a lone wall and the other is for use against a wall with an army. The idea of the formation is to organise your army based on their range since the battle follows some logic. Make sure also to spread the units through the whole screen. This way can’t be effected by the hits that the other units are getting.
Formation: I made a formation script which can help you with setting up the formation for you auto. Just pick what kind of formation you want vs wall or vs wall and army and it will tell you what to do.
2- The Training Ground is very important to increase the damage made by your longbowmen, crossbowmen or arcanists against buildings (walls). With higher skill you will be able to break bigger walls with the same ammount of archers. Make sure that you start increasing their levels fast so you can break more targets.
3- Check your unit status by going to barracks/stables/guild and clicking on the name of each unit (Red Circle on the picture below).
This will give you a page showing the default statistics for your unit and how the modification has increased your units’ strength. By seeing that, you will have able to work out what level of wall you can defeat. You can then also calculate the damage your army may get in battle. In the picture shown below, the stats circled in Blue are the standard values for this unit type. The “Current” column circled in Green is the value that you currently have with your upgrades.

Note: With Pikemen, if you increase their attack strength to level 5 in the training ground, then their range become 2 which will be very useful against cavalry.
4- Army is mainly divided into parts and each part has certain job.
a- Infantry is used in attacking as cannon fodder so send just 1 unit from each infantry class. While defending, the more infantry you have, the more ability your army has to disable the attackers archers and wizards. This will give your own archers/wizards the ability to kill the attacking army.
b- Archers (which are mainly Longbowman crossbowman & Arcanist) are there to destroy a wall in the 1st round and Kill an army in the second round. So always check the wall level by spying then seeing if your archers have the damage power to destroy it at round 1.
For Example:
Wall level 1 has 1000 hull and shortbowman has 20 damage per 1 on buildings. Therefore 1000/20 = 50 shortbowman needed to destroy level 1 wall. Lets say 10% of the army miss the target so you’ll need around 55 shortbowman. The same calculations are used for longbowman and crossbowman.
But be careful because the range of shortbowman is 3, the same range as the wall. So the wall will hit back before it gets destroyed and if it hits your shortbowman it can kill alot. While cross and long has range 4 means you need to put some cannon fodder out there in the front row. They will die but keep the archers safe in the process and allows the archers to destroy the wall.
5- Ways to attack:
a- At the start of age, before you get quickwalkers attack an enemy with 1 shortbowman. If he is alive and comes back with goods, send the rest of your shortbowman. If he gets killed, then stay away from that kingdom.
b- After you get quickwalkers, start spying castles and from the spyreport you can see if you can safely attack or not.
6- Finiding targets.
Suppose you are in the map section shown below. On the left hand side you will notice a minimap showing the surrounding areas. The places that you should be concentrating your attacks are numbered 1 –> 8. Squares 2, 4, 5 and 7 will be the quickest to access and 1, 3, 6 and 8 will be second best.
It’s also worth remembering the castle levels and colour codes used on the map. The legend is shown below:
Grey (Inactive players) can be attacked by anyone of any level. This is worth knowing after a couple of weeks have passed because you will be able to hit these targets very easily.
V- Tips:
1- Quickwalkers; How they work
“For each reconnaissance mission you will only receive information on the enemy if a certain percent of your units return home alive.
* 50% or less : no information acquired
* 51-70% : you receive information on the enemy’s resources
* 71-85% : you receive information on both the enemy’s resources and buildings
* 85%+ : you receive information on the enemy’s resources, buildings, army in their castle, and possible reinforcements
If the defender has no Quickwalker units, they will not be notified of any espionage attempts. If the defender has 50% or fewer Quickwalkers than those of the attacker, they will receive notification that an espionage attempt has occurred, but no further information.
2- Scavanging:
Go to “World” and then on the map you will have the option to select “Scavenging Overview” (See map above if you don’t know where this is). This will show you information about the fields nearby and what is available to scavenge. Keep checking it and only send scavenge if you can reach it in less than 20 minutes. Once you can build light cavalry, send them alone so they do the job faster and can carry 90 resources each.
If you spy a kingdom and see they have an army and your army is much bigger keep like 50 to 100 lightcavalary home and check how much time they need to reach the targeted kingdom and send your army and wait until the time your army needs to reach that kingdom is less than the time your light cavalary needs. At this point, send the light cav to scavenge. This way you get to steal the resources and then in few minutes your light cavalary will scavange the battle and get you also get the resources left from the destroyed army.
When you have hospitals and you see any scavange with over 200 peasants, send quickwalkers so they can get you some bonus infantary. If it has resources then send lightcavalary. If you can keep checking you will be able to build a big infantary army without paying for it.
Scavange will only ever give you infantary and the maximum healing is 10% .You only achieve 10% healing when you have hospitals at level 10.
3- Goldcoins:
Firstly renew your vip for 1 month. This is because every month they will give you 500 coins. 250 coins are used to renew so the rest can be used as you see useful.
a- at start resources are usefull but make sure to have maximum mines level before you request them because the amount of resources you gain is based on the amount you can produce per hour. You get 10 hrs worth of resources by using this option.
b- Rituals are fun to use but dont make use than 1 per day unless u cant help it. The maximum you can use is 3 per day. I think after level 15 the 2nd ritual is more fun.
c- It’s good to save your coins to be used to motivate your army when you face big armies.
When you ask for rituals make sure your resources are empty because sometimes it gives you a lot of just one type of resource. Any extra just goes to the trash heap and is lost.
If someone registered from your recruit link and reaches level 7 you will get 40 coins and then if they reach level 15 you’ll get 60 coins. On the 1st of the month you get 500 coins.
4- If you have some big provinces around you and you are scared of being attacked when you are offline, you can always send your army to support someone and recall them to come back when you wake up. Just make sure you calculate the time well. Also for resources you can send them with option not to unload them and they will come back to you when you wake up.
5- Marriage will decrease the traveling times between you and someone near which will help with aid and trading.
6- When you are under attack you will get a red sign and you can see the army who is attacking you. Check it and see if you can win. If not, just send your army away and empty your resources.
7- Recruits. Click hero and then at the bottom of the left menu, click recruits. Copy your recruit link and let people register from it or even open it 1 time every 24 hour and that will give you some extra resources which can be helpfull (6 minutes worth per click). With enough friends you can save several minutes doing this.
8- Heroes: the order that you should use points in is as follows
1- Merchant
2- Scouts
3- Archers
4- War hero
5- Cavalry
6- Wizards
The rest can be based on what you have and what you need. Try to make Merchant and Scout advanced as they are very useful. You’ll need to save up a point though since it will cost 2 points. Notice that at level 10 you get 3 points so this gives you a good opportunity to make scout master.
9- Experience: The more resources you use in building, the faster your ranking increases. This is not always a good thing since it will reduce the number of targets you can attack. Focus on building your army rather than building buildings. If you keep a low rank you will have many more options for attacking, and you’ll be able to steal loads of resources when you need to start building.
10- Unit Upgrades: Wizards can only have 5 levels of upgrade. Other units have 10 upgrade levels.
11- Market Filter: You can filter market deals to the resources that you want to get rid of or are looking for.
12- Army sizes (just an example, the more army you get the better)
Quickwalkers: 100 (at levels over 15, 200 QW’s will be nice to have)
LBM: 500
Crossbowman: 1000
Arcanist: 150
Lightcavalary: 250
Heavy cavalary: 150
Infantry units are also important for defense, so if there is a good chance that someone will attack you then having infantry will be helpful.
13- Army Cargo/Speed/Range table
Units
|
Cargo
|
Speed
|
Range |
| Pikeman |
25 |
10 |
2 |
| Swordsman |
15 |
15 |
1 |
| Axeman |
10 |
10 |
1 |
| Maceman |
20 |
12 |
1 |
| Shortbowman |
25 |
12 |
3 |
| Longbowman |
15 |
12 |
4 |
| Crossbowman |
20 |
14 |
4 |
| Quickwalker |
1 |
5 |
1 |
| Light Cavalry |
90 |
6 |
1 |
| Heavy Cavalry |
55 |
7 |
1 |
| Cavalry Archer |
60 |
6 |
4 |
| Warmage |
60 |
25 |
1 |
| Arcanist |
15 |
25 |
5 |
| Fireslinger |
15 |
30 |
5 |
| Stormcaller |
15 |
30 |
5 |
This is useful for working out how many units you need to send in order to steal/scavenge all resources at a given location. Low speed means that the unit travels faster, therefore quick walkers are fastest (speed = 1 is the fastest, speed = 30 is the slowest – It’s designed like that to confuse the hell out of people!). When sending multiple unit types, speed is determined by the slowest unit in the army.
15- Guard Station:
Guard station
|
Protected Resources
|
| 1 |
200 |
| 2 |
280 |
| 3 |
380 |
| 4 |
500 |
| 5 |
666 |
| 6 |
910 |
| 7 |
1220 |
| 8 |
1660 |
| 9 |
2222 |
| 10 |
3000 |
Make sure when you attack someone to check his Guard Station level and make sure he has more then what is protected.
16- Support:
The best way to avoide your army away from getting crushed by bigger guys support level 0 players that are active. Just keep checking always when this player will become inactive and try to put it always in another place so no one can trace it and wait for a mistake and kill your army.
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